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Question by daloyo · Apr 26, 2018 at 09:11 AM · animationcontrolkinect

How to take over animated character with Kinect v2

Hey guys, I am new to Unity and I am in this situation: I made an animated character which is sitting on a chair and does some animations like clapping or laughing. At the moment the Kinect recognizes a player the character should be uncoupled from the animations and just mirror the person in front of the Kinect. Are there any possibilities?

Thank you :)

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Answer by Zeesy · Apr 26, 2018 at 02:25 PM

Check out Kinect v2 Examples in the Asset Store. The scripts can be used out of the box to do exactly what you want.

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Answer by daloyo · Apr 27, 2018 at 07:25 AM

Thank you. I already bought this Asset. Can you specifie in which demo? I used the lateUpdate-Function from this. Now it looks like my avatar tries to mirror the kinect movements and one frame later it tries to get back to the animation. So the avatar is trembeling.

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avatar image Zeesy · Apr 27, 2018 at 02:00 PM 0
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I recommend: 1) go through each demo one at a time to see which is closest to what you want to do. Try each demo to make sure. 2) in the demo you want, change the avatar skin to the one you want to use 3) if this is what you want, you're done 4) if it doesn't work, read the comments on Rumen's blog. You can use the search function to see more specific posts. You may find the answer there. 5) If you still can't get it to do what you want, Rumen will answer your questions directly if you contact him. $$anonymous$$ake sure to do all of your homework first and be very specific - he will only answer one or two questions (but he will answer them thoroughly).

Good luck!

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