- Home /
Create non-player objects and make its scripts synchronizable for Turn-based game
Now I create Turn-based game as chess. In future It should be online. Each Player have own stones and move turn-by-trun. 1 player(Server) open server and 2 player(client) just join. There are each element(stones) has own scripts. I have 2 camera for 2 players on opposite position between each other. I should instiantiate non-player objects(stones) only one times. But now client and server create stones independence each others. I want to make Instiantiate objects by sever, not Client too. And make enable use these objects by client. How I create non-player objects and make it and theirs scripts synchonizable for each player? I used UNET. But I have only little bit imagination about networks. Please, help me!
Your answer

Follow this Question
Related Questions
Turn Based Multiplayer 1 Answer
Help with turn based bullet fire 0 Answers
Best practice for a turn-based game 1 Answer
Update Variables on Prefabs in a List? 0 Answers