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Question by
L2GX · Apr 20, 2017 at 09:19 AM ·
texturesshader programmingblender-exporting
select float2 uv_Maintex to UV map channel in shader.
I need to select between multiple uv map channels from a single blender mesh. Only one channel needs to be used per material. All replies on question like this say it must be done by a custom shader. I think I only need one shader per uv map channel. How can I set float2 uv_Maintex
to point to a specific blender UVmap channel?
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