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               Question by 
               L2GX · Apr 20, 2017 at 09:19 AM · 
                texturesshader programmingblender-exporting  
              
 
              select float2 uv_Maintex to UV map channel in shader.
I need to select between multiple uv map channels from a single blender mesh. Only one channel needs to be used per material. All replies on question like this say it must be done by a custom shader. I think I only need one shader per uv map channel. How can I set float2 uv_Maintex to point to a specific blender UVmap channel? 
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