Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sdgd · Apr 02, 2013 at 05:17 PM · materialtexturesblender-exporting

how to get material/texture/UV mapping from blender to unity

how to 1

how to 2

youtube how to 1

youtube how to 2 - I've finally managed to do textures in blender correctly

yes yes yes ty just grab texture and put it in unity but HOW to grab it where to grab it

ok the 2. seems easiest to follow:

  1. Create a folder in your Unity project named "Textures". (DONE)

  2. Import textures into that folder. (HOW? with what.)

  3. Create material in Blender. (DONE)

  4. Grab texture from "Textures" folder. (it's empty)

  5. Assign texture to material. (can probably do it IF I would have it in folder)

  6. Link material with model. (same as 5)

I'll probably need some help for animation too but atm I'm focusing on textures

also if I press render picture in blender it works so I have done UV mapping correctly and materials.

I went from this and managed only to get double sided plane and that in blender now I get textures with rendering I didn't have that before and I've correctly made materials and texture wrapping in blender

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sdgd · Apr 02, 2013 at 07:33 PM

OH I have to Copy JPG (I used at blender to texture the opbject) to that folder I thought if I do that it'll not know how to wrap the object

so I've done textureing

for animation I had to set:

  • at Project tab

  • at Rig tab (animation type (Legacy)) (without this it doesn't work at all)

  • at animations tab (wrap mode (loop))

so my Q is solved now sigh

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AnomalusUndrdog · Apr 02, 2013 at 08:01 PM

When it says "Import textures into that folder" it means copy whatever images you used to texture your Blender model into the Unity project folder.

This means textures you use have to be images (JPEG, PNG, etc. that kind).

Can't use the built-in ones that Blender has (Wood, Noise, Cloud, etc.). Though you could probably convert built-in textures into images by using the "baking textures" feature in Blender.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I edit Material Textures without creating a new Shader?,How to edit Material Texture 1 Answer

Tiling textures in material without changing the material. 0 Answers

Select UV map 0 Answers

Tile Multiple Textures on Stretched Plane 0 Answers

Mixamo fbx material texture issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges