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Question by
sunflowergames · Sep 11, 2019 at 02:53 PM ·
cameramultiplayerraycastingbuildingvoxel
Multiplayer and Raycasts,Multiplayer character spawning breaking build script
I am making a multiplayer game where the player can place voxels, but the issue is the multiplayer script makes a new player everytime someone joins, this then causes the issue of the build script not having the camera to raycast from set which means it wont work, I have tried otherways but they just meant that when one player placed a voxel everyone placed a voxel where they were raycasting to, is there anyway around this? (PS I am using Photon for the multiplayer) Ty in advance and I apologize for my own stupidity.
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