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How to trigger camera capture on each player in Unity Networking?
Hi, I am making a multiplayer VR game. There is a camera in the scene, which can be moved by each player. I want to make it possible to trigger the capture of this camera by any of the players. But I would like to have it saved locally on each of the player's computers as a png file (so each player gets a copy of the same image). I think that it would require an action from the server to trigger camera capture on each of the players (probably via RPC function). The problem is that the cam_capture script is attached to the camera, which is not a player object, so it probably will not work. Any ideas on how to do this?
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