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Question by bigbat · Jun 05, 2013 at 04:51 PM · rotationlookatchildren

Is it possible to rotate a child object regardless of the parent rotation ?

Hi to all

In my game i have a npc model that control by a script which use unity navmesh for navigation . my npc has a child game object with name "AIHead" for controling npc head.i want my npc be able to look at other gameobjects(i.e. enemy)by rotating her/his head since itself goes in different direction. Is it possible by this line of code:

 Headobject.lookat(target.position);
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avatar image robertbu · Jun 05, 2013 at 04:59 PM 1
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With something this simple, just try it. Note the function name is 'LookAt' not 'lookat'.

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Answer by azmundai · Jun 05, 2013 at 04:55 PM

you have to either attach a script to the head object itself, or lookup the child with transform.FindChild()

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