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slowly rotate a object *need quick fix*
trying to rotate a object that have a linerender on it, so it looks like the linerendere goes after the player on the x axix slowly like a cyclops eye beam or someting these are the things i have tried but failed since none of them are behaving like i want them
Vector3 newforward = Vector3.RotateTowards(eye.transform.forward, playerdistance, 1.0f * Time.deltaTime, 1);
eye.transform.forward = newforward;
// eye.transform.LookAt(playerdistance);
//eye.transform.Rotate(playerdistance.x, playerdistance.y , playerdistance.z * LaserSpeed * Time.deltaTime);
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