Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MomijiStudios · Jun 26, 2016 at 05:59 AM · rotationrotaterotation axis

Rotating an object in a specific direction to a specific point

I have a ring menu. I got the separate icons to disperse evenly by calculating the degrees of space between each icon based on the number of icons. That part works fine. I need it so when I hit up or down the menu parent will rotate on the X axis to the next/previous icon.

I already did the work to figure out what the next/previous icon's index is, including looping (if I hit down from the first icon it will go to the last icon and get the proper index). The problem is the rotation.

I can get it to go to the proper icon just fine (I think with a different version of what I posted), but it just finds the shortest way to get there basically. I know the theory behind it--I can just divide my current X rotation by 360 to find out which 'interval' of degrees I've done, then just add or subtract from there so that it will go up/down (depending on which input was pressed) to that icon. The problem is that rotations work super funky. Even the Euler angles start putting stuff into the Y and Z.

It's just very frustrating because I've tried SO many different methods, and I KNOW the theory behind what I need to do, but the way rotations work are just making something so simple into something impossible for me to do.

I've considered using RotateToward because that basically does what I need it to do...the problem again is that I can't really tell it when to stop based on the X rotation value (which I know) because the X value isn't consistent because of how rotations work.

Please help.

 public IEnumerator CycleSkillsDown (int i) {
         float r = 0;
         bool looped = false;

         if (i == skillIcons.Count-1) {  // went around from 0
             r = -skillsCycleDegrees;
             looped = true;
         } else {
             r = (float)i * skillsCycleDegrees;
         }

         Quaternion rot = Quaternion.AngleAxis (r, Vector3.right);
         float t = 0;
         Quaternion startRot = skillRotator.rotation;

         while (t < 1) {
             t += Time.deltaTime * 3;
             skillRotator.transform.rotation = Quaternion.Lerp (startRot, rot, t);
             yield return new WaitForEndOfFrame ();
         }
     }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

rotating objects around collider axis 1 Answer

Strange rotation pattern. 0 Answers

Make sphere rotate when controlled 7 Answers

different axis for different objects? 1 Answer

Problem when i rotate a 2d object aroun Z-axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges