UI problems
Hello coders,
i have two scripts for my ingame menu, the first here call the menu with esc and when i press esc again i can close the ingame menu
 public GameObject InGameMenu;
 private bool showMenu = false;
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape) && !showMenu)
     {
         InGameMenu.SetActive(true);
         showMenu = true;
     }
     else if (Input.GetKeyDown(KeyCode.Escape) && showMenu)
     {
     InGameMenu.SetActive(false);
     showMenu = false;
    }
 }
}
My second code is here, to swich the panels on and off
 using UnityEngine;
 using System.Collections;
 
 public class panelSwitch : MonoBehaviour
 {
 
     public GameObject panel;
 
 
     public void panelOn()
 
     {
         panel.SetActive(true);
     }
 
     
     public void panelOff()
     {
         panel.SetActive(false);
     }
}
My problem ist when i call my menu with esc, the ingame menu is open i call a panel as an an example graphics or setting joins the ingame menu and the corresponding panel is called. But now when I again press the ESC key in a submenu opens in the background , the ingame menu again and that should just not be .
I have quite a bit before I attempts now in the forum , write here , I hope someone can give a tip
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