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This question was closed Jul 20, 2019 at 06:53 PM by smurf88_unity for the following reason:

Turns out the problem is with a third party package

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Question by smurf88_unity · Jul 20, 2019 at 06:21 PM · physicsrigidbodycollider

Help with floaty rigidbody physics

Hi,

I'm using the default physics settings in Unity for a VR shooter and have found that with guns that have BoxColliders, when they are standing on their edges, they fall to the ground very slowly. I was just wondering what the typical solution to this problem would be.

Here is an animated gif of the problem: https://media.giphy.com/media/KFbbWjgriZHyZDD9hI/giphy.gif

Really what I'm looking for is realistic, weighty gun physics, but it seems to be more complicated than expected. Any help would be greatly appreciated.

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Answer by KloverGames · Jul 20, 2019 at 06:36 PM

Disable gravity?

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