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Question by andrew · Mar 31, 2010 at 12:13 AM · wwwproxy

how do i use the www class using a proxy server

I need to access a web address but it is failing due to the institutions proxy not being used by unity (it is set in osx system prefs but seems to be ignored by unity) any help on how to manually use the proxy?

cheers

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Answer by qJake · Mar 31, 2010 at 12:16 AM

Don't use the WWW class, use something like System.Net.WebClient (MSDN) or the HttpWebRequest (MSDN) class. Both of these, as far as I remember, support basic HTTP proxying.

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avatar image andrew · Mar 31, 2010 at 01:10 AM 0
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thanks SpikeX : HttpWebRequest works a treat..

avatar image andrew · Mar 31, 2010 at 11:16 AM 0
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only problem is that the request stalls all rendering.. anyway you know of yielding whilst this takes place like you can do with a WWW class yield?

avatar image qJake · Mar 31, 2010 at 08:12 PM 0
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Just thread the request asynchronously. Look at the System.Threading.Thread class. - http://msdn.microsoft.com/en-us/library/system.threading.thread.aspx

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Answer by AngryAnt · Mar 31, 2010 at 09:24 AM

Notice that for webplayers, WWW does handle proxies just fine. All WWW calls go through the browser and thus use its settings for proxies etc.

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Answer by macs_yums · Jun 08, 2011 at 12:23 AM

http://forum.unity3d.com/threads/69896-Using-Unity-when-behind-a-proxy?highlight=HTTP_proxy

was finally able to solve this by setting the user ENV Variable HTTPS_proxy to http://www{my own proxy}:8000. This was instead of the HTTP_proxy. It was confusing, because apparently the "Check of Updates" does not use a secure conneciton (so it worked with HTTP_proxy), but the Assett Store does require a secrue connection.

WWW class also seems to work.

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