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Question by Fattie · May 29, 2013 at 08:15 AM · wwwdownload

How to stop a WWW which is in progress?

Say you're downloading a large image using WWW.

How do you actually stop the download ?

Note - StopAllCoroutines simply does not work.

If you set the WWW to null, that does not work.

You can't Destroy(WWW) so that does not work.

Any ideas? Anyone?

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Answer by PushpaK · May 29, 2013 at 12:53 PM

If you want to cancel download manually on any button you can call Dispose method on your www object. e.g.

WWW w = new WWW(url);

yield return w;

and on cancel call below code

if( w != null) { w.Dispose(); }

I have used it in my game and it works.

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avatar image Fattie · May 30, 2013 at 09:29 AM 0
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Hello! Sorry I have not had a chance to try it yet, but awesome. You should also answer this identical question, for more points!

http://answers.unity3d.com/questions/464113/stopallcoroutines-does-not-cancel-a-yield-www-down.html

avatar image elenzil · Dec 07, 2015 at 06:46 PM 0
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but heads-up android devs. according to other threads, if your request is ti$$anonymous$$g out, it seems like Dispose() will wait until the request times out, which is 60s.

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