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Question by unity_LUbQ6QyiZDNLzQ · Mar 18, 2019 at 07:02 PM · 2dinputgamereturngetkeydown

How to play animation after pressing return 3 times ?

I understand this: if(Input.GetKeyDown(KeyCode.Return)), but how to make this works, but only after pressing return 3 times ? I want to make different animations play on different press in a 2dcollider

 if(Input.GetKeyDown(KeyCode.Return))
 {
 animator2.SetBool("PlayRun", true);
 }
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Answer by dan_wipf · Mar 18, 2019 at 07:07 PM

make a counter:

 int myCounter = 0;
 
 if(Input.GetKeyDown(Keycode.Return)){
   myCounter++; //short for +1
   }
 if(myCounter == 3){
     //your Code + reset
     myCounter = 0;
     }
     
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avatar image unity_LUbQ6QyiZDNLzQ · Mar 18, 2019 at 07:16 PM 0
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