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Question by Bumbaz · Oct 08, 2010 at 06:51 PM · instantiatedestroyclones

Destroy multiple instances of an object

Hi! I am kind of new to Unity so please be patient.

I have a script that Instantiates a crate every two seconds, and that's fine. In my game, when you touch the ground, you lose. I want every instance of the crate to be destroyed when you lose. I imagine it is something that has to do with arrays and tags. I haven't found a solution yet though. How can I do this?

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Answer by edwood_grant · Oct 08, 2010 at 07:19 PM

There is this function:

GameObject[] objects = GameObject.FindGameObjectsWithTag("YourTagHere");

You can use it to get an array of GameObjects that share the same tag. Then you can iterate the array and delete them.

for (int i=0; i<objects.Length; i++){
    Destroy(objects[i]);
}

Click here to go to the reference page for this method

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