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Question by kittyninja · May 09, 2018 at 08:47 AM · instantiatedestroy

Destroy last placed object and put a new one?

So I want a waypoint movement, I place a waypoint and the player moves to there. But I don't know how to destroy the last waypoint and put a new one.

    public transform destination;
            if (Input.GetMouseButtonDown(1))
     {
       

         if (Physics.Raycast(ray, out hit, 200))
         {
    //Tried putting DestroyImmediate(destination,true) but it destroyed the one I was putting as well; 
             
             Instantiate(destination, hit.point, Quaternion.identity);
             
         }

     },So I want on mouse click to place a waypoint to which my player moves but I don't know how to delete it and place a new one so there is only 1 at all time.



         public transform destination;
     if (Input.GetMouseButtonDown(1))
     {
         Debug.Log("Pressed secondary button.");

         if (Physics.Raycast(ray, out hit, 200))
         {
    
             
             Instantiate(destination, hit.point, Quaternion.identity);
             
         }

     }
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Answer by Happeloy · May 09, 2018 at 08:51 AM

What you need to do is to store the new instantiated object, and then delete that.

 GameObject _gameObject = Instantiate(destination, hit.point, Quaternion.identity);
 Destroy(_gameObject);
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