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Problem preparing scene for fbx export
Using Render to texture
and exporting to fbx I get
Some materials in this scene may not be supported by certain applications and will import as standard gray materials instead. The following materials are affected
and a list of all elements I selected follows. How do I properly prepare the scene for fbx export?
Answer by Pawscal · May 13, 2014 at 07:06 PM
I export FBX from 3ds max all the time, this is pretty common if your using anything but standard material. Usually, once you've imported your fbx models to Unity you should recreate your materials using Unity materials. Shader used in 3ds Max are no way optimized or compaptible with real time rendering engines.
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