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Inconsistent transparency with images
I'm having problems with transparency for images. For some reason ever since i first started the project it would just not properly display transparency. Image describes it best...
it shows up as transperant with the project files but then on the scene it just won't work. Any ideas? Thank you in advance!
Transparency is a combination of there things 1) image authored with transparency, 2) image imported with settings that preserve transparency, 3) using a shader that supports transparency. There are lots of posts on UA debugging transparency issues.
I had another problem with transperancy --> http://answers.unity3d.com/questions/689605/how-to-have-transparency-.html and nothing from then to now has changed in terms of images i use, importing, shaders e.t.c.
If you've tried the advice from other questions concerning transparency and are still having problems, please post 1) a screen shot of your image import settings and 2) the name of the shader (or reference to the shader if it is not a standard shader), and 3) the image format you are using to bring your images into Unity.
Your answer
![](https://koobas.hobune.stream/wayback/20220613143705im_/https://answers.unity.com/themes/thub/images/avi.jpg)