UNET multiplayer and Multiple Characters Control
Hello -
I have been looking everywhere to find a solution but it appears that all the examples out there do not cover this specific case scenario.
I am trying to build a multiplayer game with 3 characters for each player. I am able to use UNET to match the players and start the game. In the main scene I would like to have player 1 control only his players that will be spawned when the game starts. In the main scene I would like to have player 2 control only his players that will be spawned when the game starts. Control means moving around the scene and the movement needs to be reflected across the network.
I see all the examples with a single player controlling a single character but nothing when a player controls multiple characters.
Can anyone share a basic example of doing that with cubes or capsules using UNET?
Answer by mindbubbles · Jun 06, 2016 at 09:23 AM
Hy,
this tutorial should give you a good starting Point:
http://docs.unity3d.com/Manual/UNetSetup.html
Best Regards
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