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Question by kyrcooler · May 22, 2016 at 06:08 PM · multiplayer-networkingspawningclient

Spawning a gun for a client doesn't work

So I spawn players and than guns that they have, on a host it works perfectly but on a client guns do not become instance of an object. Here's the code

  [Command]
     void CmdSpawn() {
         gun = (GameObject)Instantiate(gunToEquip, weaponPosition.position, weaponPosition.rotation);
 
         NetworkServer.SpawnWithClientAuthority(gun, connectionToClient);
         gun.transform.parent = weaponPosition;
     }
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