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Question by Lord_meow_Sambo · Sep 11, 2018 at 09:59 AM · animationdamageattackhealth

Cool hurt animation

Hi there,

Is there an easy way to make the first person camera tilt side to side when the player takes damage?

Thanks :D

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Answer by eses · Sep 11, 2018 at 10:17 AM

Hi, @Lord_meow_Sambo

...your question is actually how to play animation from code.

Pseudo code:
Create an animation clip for some object that is your placeholder for your player head.
Create a method to some MonoBehaviour script you have.
If you are using the "new" or non-legacy animation system, in this method, trigger animation from your animator (hurt animation).
Call this method when you get hurt (use string name that matches trigger name in your animation graph):

 myAnimator.SetTrigger("hurt");


See:
https://docs.unity3d.com/ScriptReference/Animator.SetTrigger.html

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avatar image Lord_meow_Sambo · Sep 11, 2018 at 10:58 AM 0
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Will that effect the player looking around?

avatar image eses Lord_meow_Sambo · Sep 11, 2018 at 11:07 AM 0
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@Lord_meow_Sambo - Use comment when commenting....

I told that create an animation for your head placeholder. You can stack as many transforms, if you need to have separation of different animations and transformations.

avatar image Lord_meow_Sambo · Sep 12, 2018 at 01:31 AM 0
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Ok thanks.

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