How can I check what the closest object to a player is that he's rotating towards without using a raycast?
So basically what I want to do is say there's 3 enemies around the player and he's rotated in the general vicinity of enemy 2 and enemy2 is in range. I want him to "lock on" (not actually lock on in the sense that the character locks in on him, but that the player says "okay if I get an attack input, it is going to hit that guy")
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