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Question by $$anonymous$$ · May 07, 2018 at 06:26 PM · c#2dtriggercollider2d

How can I make it so that the Level Reloads whenever the Player touches certain Colliders or Triggers?

I'm making a Game and I'm struggling with making the Scene Restart when the Player Collides with Certain Objects. I already searched for this Question many Times but I didn't seem to find anything, that works. I hope you guys can help me. EDIT: Please also tell me, if I should attach your Script to the Player or to the Deadly Obstacles? I'm using 2D.

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Answer by TanselAltinel · May 07, 2018 at 06:34 PM

If you are trying to load the same scene, just use SceneManager.LoadScene("CurrentSceneName");

But if you are trying to load from a check point, then you should implement a saving mechanism to spawn your player at desired position and other game objects too.

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avatar image UnityCoach · May 07, 2018 at 07:08 PM 0
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You should avoid reloading a scene anyway. Resetting default states is always much faster than reloading the scene.

avatar image $$anonymous$$ UnityCoach · May 09, 2018 at 05:21 PM 0
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And How can I reload Default States without Reloading the Entire Scene?

avatar image UnityCoach $$anonymous$$ · May 09, 2018 at 07:07 PM 0
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You save them first :)

You may want to do this per object, or per scene.

Per object can be done with a simple component like this :

 public class StartStateHolder : $$anonymous$$onoBehaviour
 {
     private Vector3 startPosition;
     private void Start ()
     {
         startPosition = transform.position;
     }
     public void ResetState ()
     {
         transform.position = startPosition;
     }
 }
avatar image $$anonymous$$ · May 09, 2018 at 05:31 PM 0
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Do you mean like this:

 void OnTriggerEnter () //or ►void OnTriggerEnter2D () {◀ when using 2D, like me
     {
         Scene$$anonymous$$anager.LoadScene ("CurrentSceneName");
     }

Also, I need to know: Should I attach this Script to the Player or to the Deadly Obstacles?

avatar image TanselAltinel $$anonymous$$ · May 09, 2018 at 05:44 PM 0
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Yeah, something like that. You can attach this script to deadly obstacle, but you gotta make sure to have player triggering this areas. You can do that like this:

 void OnTriggerEnter2D(Collider2D other) {
     if (other.gameObject.CompareTag("Player")) {
         Scene$$anonymous$$anager.LoadScene ("CurrentSceneName");
     }
 }

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