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Trigger 2D (another gameObject)
Hello, I want to create a 2D game , I have a problem, I want to do a "OnTriggerEnter2D" where the gameObject attach is not take and take another. Exemple: the script is attached to the player, bullet enter in collision with another player. Sorry for my english, this is the code:
using System.Collections; using System.Collections.Generic; using UnityEngine;
 public class Player : MonoBehaviour {
 
     [SerializeField]
     private Stat health;
 
     [SerializeField]
     private Stat energy;
 
     [SerializeField]
     private Stat gems;
 
     private void Awake()
     {
         health.Initialize();
         energy.Initialize();
         gems.Initialize();
 
 
     }
   
     void OnTriggerEnter2D (Collider2D bullet)
     {
         if (bullet.gameObject.tag == "Bullet")
         {
             health.CurrentVal -= 10;
             Debug.Log("works");
         }
         if (Input.GetKeyDown(KeyCode.S))
         {
             health.CurrentVal -= 10;
         }
 
         if (Input.GetKeyDown(KeyCode.A))
         {
             energy.CurrentVal += 10;
         }
         if (Input.GetKeyDown(KeyCode.E))
         {
             energy.CurrentVal -= 10;
         }
 
         if (Input.GetKeyDown(KeyCode.Q))
         {
             gems.CurrentVal += 10;
         }
         if (Input.GetKeyDown(KeyCode.D))
         {
             gems.CurrentVal -= 10;
         }
 
     }
 
 
 }
 
Answer by OGSynapse · Jun 21, 2017 at 02:26 AM
You should replace OnTriggerEnter2D with OnCollisionEnter2D or OnCollisionStay2D. Hope this works!
Answer by AgarFun · Jun 21, 2017 at 04:07 AM
You don't have understand my problem , my bullet is a trigger so I can't change that. Because of my script is attached to "player" I can't associed more over than 2 gameobjects (principal(player) and other(bullet)) with the method "OnTriggerEnter2D"(and similar). I want detecte a collider2d with enemy and bullet and don't change the sript's place.
I didn't quite understand what you want to achieve. Could you please elaborate.
Answer by altaiirdesmond · Jun 21, 2017 at 04:18 AM
@AgarFun Do you want to damage the enemy upon bullet hit ? Is that right ?
Answer by tanoshimi · Jun 21, 2017 at 06:04 AM
If Object A collides with Object B, the collision message will be sent to both A and B, calling their OnCollisionEnter/OnTriggerEnter callbacks.
However, there is no way for Object C to listen for this collision. Only the objects involved in the collision itself will be notified.
Your answer
 
 
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