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Question by abi-kr01 · Apr 01, 2014 at 11:20 AM · camerascaleorientationenvironment

Unity camera size issue

i am developing a game for iPhone(orientation =tall ) but there are some issues with the camera view .if i set camera to iPhone 4 ( orientation =tall/horizontal ) and make all things according to it, there is no issue till i run it on iPhone 4 but when i run the same program to ipad i can see the edge of my platform and spacing .do i need to develop separate environment for all different devices with orientation =tall or there is way to resolve the issue

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avatar image sriram90 · Apr 01, 2014 at 01:49 PM 0
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you may try to adjust/resize camera size (for orthographic) or FieldOfView (for Perspective) according to screen width and height.

avatar image abi-kr01 · Apr 01, 2014 at 02:18 PM 0
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Thanks sriram i am using orthographic and altering size of cam will goes in both size i want to change the size in width section only any idea?

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Answer by abi-kr01 · Jun 05, 2014 at 02:03 PM

This is for camera resize issue is resolved by placing ancors ,so that you can get the four corners of the screen and resize the game accordingly hope this will work for some one

 public class move : MonoBehaviour {
 public    GameObject[] posi;
 public    GameObject mover;
     float xdirection,ydirection;
     // Use this for initialization
     void Start () {
         xdirection = -.1f;ydirection = 0;
     }
     
     // Update is called once per frame
     void Update () {
  
          
                         mover.transform.position = mover.transform.position + new Vector3 (xdirection, ydirection, 0);    
 
  
                         if (posi [0].transform.position.x > mover.transform.localPosition.x) {
                         
                                 print ("go up ++++++");
                                 xdirection = 0;
                                 ydirection = .1f;
                         
             }
 
 
 
 
 
 
 
 
 
         if (posi [1].transform.position.y < mover.transform.localPosition.y) {
             xdirection = .1f;
             ydirection = 0;
             print ("go rit --");
              
             
         }
         
        if (posi [2].transform.position.x< mover.transform.localPosition.x) {
                                             xdirection = 0;
                                             ydirection = -.1f;
                                             print ("go low --");
             
             
                                 }
             
          
         if (posi [3].transform.position.y> mover.transform.localPosition.y) {
             xdirection = -.1f;
             ydirection = 0f;
             print ("go left--");
             if (posi [0].transform.position.x > mover.transform.localPosition.x) {
                 
                 print ("go up ++++++");
                 xdirection = 0;
                 ydirection = .1f;
                 
             }
 
             
         }
          
         
         
         
     }
     
     
 }
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