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Question by bennett_apps · Apr 04, 2018 at 05:36 PM · build-errorbuild and runbuildpipeline

always having to fix errors in xcode

So I'm at the point in my game where testing occurs constantly. Every time I build to my iphone, several things occur that slow down the process. First, the team for the app is always set to None, so I have to select my personal team every time I build. Once that's fixed, Xcode tries again to build, then fails. It locates a bunch of errors in MetalHelper.mm: "Use of undeclared identifier 'MTLPicelFormatBGR10_XR_sRGB'; did you mean 'MTLPixelFormatBGRG422?", "Use of undeclared identifier 'MTLPixelFormatBGR10_XR'; did you mean 'MTLPixelFormatBGRG4422?", and several more like these. Call me lazy, but it's really annoying to have to go in and fix all these issues every single time I go to build to my iphone. Anyone know what's going on?

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avatar image Cynikal ♦ · Apr 04, 2018 at 09:49 PM 0
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Is this a Unity problem, or a XCode problem?

avatar image bennett_apps Cynikal ♦ · Apr 04, 2018 at 10:01 PM 0
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Problems are occurring in xcode, however I suspect that they may be caused by the unity build process :(

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