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Question by enghqii · May 12, 2016 at 08:42 AM · buildbuild-errorbuildpipeline

Unity jenkins simultaneous build hangs on shader compiling

Hello, I'm using jenkins CI on windows machine and doing android build on it. My build process hangs when 2 and more build requests are simultaneously raised.

unityBuild says that every 5 minutes to console output, without any progression.

 Timed out connecting pipe to external process: C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe
 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
 UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164)
 UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108)


 Failed to launch shader compiler! C:/Program Files (x86)/Unity/Editor/Data/Tools/UnityShaderCompiler.exe
 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
 UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:164)
 UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\EditorGenerated\BuildPipeline.cs:108)

This problem was not occured when jenkins was installed on mac. Any ideas?

Thanks.

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Answer by joningun · May 13, 2016 at 04:26 AM

https://blogs.msdn.microsoft.com/suwatch/2009/01/11/remotingexception-all-pipe-instances-are-busy-or-the-system-cannot-find-the-file-specified/

https://msdn.microsoft.com/en-us/library/windows/desktop/aa379621(v=vs.85).aspx

https://msdn.microsoft.com/en-us/library/windows/desktop/aa376391(v=vs.85).aspx

rest is up to you son

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avatar image grrava · Jun 02, 2019 at 06:18 PM 0
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