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Question by Okrim · Apr 29, 2016 at 07:13 PM · androidandroid build

Error building android game

Hi guys, I've recently started developing my first android game, and while I've already programmed for the pc, I'm not really a tech guy. I've got this error while I was trying to build my game. I've searched for this problem already and I've tried a lot of things but none of them seems to work. Can anybody help? This is the error:

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\AndroidStudio\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/AndroidStudio\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.android.game -S "C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res"
 
 stderr[
 
 ]
 stdout[
 Configurations:
  (default)
 
 Files:
   values\admob_ads_attrs.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_ads_attrs.xml
   values\admob_iap_style.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_iap_style.xml
   values\admob_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_strings.xml
   values\appinvite_styles.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\appinvite_styles.xml
   values\auth_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\auth_strings.xml
   values\base_attrs.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\base_attrs.xml
   values\base_colors.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\base_colors.xml
   values\base_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\base_strings.xml
   values\cast_ids.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\cast_ids.xml
   values\cast_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\cast_strings.xml
   values\common_attrs.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\common_attrs.xml
   values\common_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\common_strings.xml
   values\location_colors.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\location_colors.xml
   values\location_dimens.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\location_dimens.xml
   values\location_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\location_strings.xml
   values\maps_attrs.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\maps_attrs.xml
   values\version.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\version.xml
   values\wallet_attrs.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\wallet_attrs.xml
   values\wallet_colors.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\wallet_colors.xml
   values\wallet_strings.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\wallet_strings.xml
   values\wallet_styles.xml
     Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\wallet_styles.xml
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
   Type values
     values\admob_ads_attrs.xml
       Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_ads_attrs.xml
     values\admob_iap_style.xml
       Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_iap_style.xml
     values\admob_strings.xml
       Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libraries\unity-android-resources\res\values\admob_strings.xml
     values\appinvite_styles.xml
       Src: () C:\Users\Mirko\Documents\CheUova!\Temp\StagingArea\android-libr
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()
 
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