Question by
Hermonirr · Mar 28, 2018 at 02:57 PM ·
androidiosdifference
ios behavior different than editor and android
I'm developing a mobile music app with Unity 5.64. At one point, the user drags an "effect" element on a "music track" element to add the effect to the sound. This works fine in the editor and on my Android phone. On an iPhone the sound resets and plays from the start.
The code is the same - no #if statements.
How can this be debugged? Is there a known issue with Unity versions that may explain this?
Thanks.
Comment
Your answer
Follow this Question
Related Questions
Monetization breaks iOS build in XCode. Also breaks Android build. 1 Answer
Unity 5.3.1: Baked scene crashes Editor on Mac 4 Answers
is coding for mobile touch scripts same for android as for ios apple? 1 Answer
How to sing in Google plus 0 Answers
MetaData and iOS Build is huge, sprites not loading correctly on iOS 1 Answer