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Question by emiaj715 · Apr 12, 2016 at 03:49 AM · androidiosspritemobilesize

MetaData and iOS Build is huge, sprites not loading correctly on iOS

Hey all,

First, thank you in advance for reading this and trying to solve it!

So... I have a game I've been working on and it loads a lot of spritesheets from the Resource folder. They are split up into sprites and then put into an array and a script basically plays through them.

Issues: 1. The metadata folder seems to be 5 gigs! Why is it so huge? 2. The iOS build is 6 gigs, but the Android build is only 140mb. :| 3. Only on iOS, the sprites sometimes are totally messed up and the wrong images show up and they aren't even sliced in their spritesheet correctly at all. (example: only the top left part of a sprite) 4. Both builds crash after a few of the spritesheets have been loaded. Seems like it's not fully cleaning up the unused ones.

I have a demo that's needed for PAX East in a week on both Android and iOS and it's totally done and working besides this stuff. Any help would be super super appreciated, if anyone wants to be hired to dive in and try to fix it, I can pay for your time on it.

Thanks for reading and trying to help out! - Jaime

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Answer by Art-Chetype · Sep 07, 2017 at 04:08 PM

Hi,

I'm actually having the exact same problem ! Have you find any way to fix this problem ?

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avatar image emiaj715 · Sep 07, 2017 at 04:13 PM 0
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We did fix it in time for the event. It's been a while since then though and I don't remember what we did to solve it. Good luck! Sorry I couldn't be more helpful. I'll ask a couple of the devs on the project to see if anyone can add any tips for you.

avatar image Teomani · Aug 12, 2020 at 06:12 PM 0
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Hi, I'm dealing with the same problem. Did you find a solution? If so do you remember how to solve the problem?

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