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Exporting animated scene from Blender to Unity
I want to make cutscenes for my game in Blender and export them to Unity. My cutscenes I have multiple objects being moved around at the same time such as aircraft, cars, etc.
When I import the fbx file into Unity, nothing moves when hitting play. When I switch the animation type to legacy, Only one animation for one object plays, and the field of view animation for the camera. Other than that, the rest of the objects don't move.
Even when animating 3 simple cubes in blender, the animations wont be preserved, unless switching to legacy which will only animate 1.
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