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Question by graviton · Apr 30, 2013 at 12:16 AM · animationcharacterimportexport3dsmax

Help, can't import animation into unity

I have a character with a run cycle in 3ds max, the character is using a custom rig (bone tool, fins, IK,FK etc.)

the character is importing into unity but not the animation, also in the inpector, the "bake animation" option is grayed out

this is all so confusing and getting really frustrating

any help?

[ATTACH=CONFIG]52050[/ATTACH] my rig with the controls

[ATTACH=CONFIG]52051[/ATTACH] my FBX settings

[ATTACH=CONFIG]52052[/ATTACH] FBX warnings

[ATTACH=CONFIG]52053[/ATTACH] Unity inspector (Bake Animation) grayed out for some reason

[ATTACH=CONFIG]52054[/ATTACH] Unity inspector second half

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avatar image graviton · Apr 30, 2013 at 03:05 PM 0
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solved http://docs.unity3d.com/Documentation/$$anonymous$$anual/HOWTO-ImportObject$$anonymous$$ax.html

avatar image ExTheSea · May 01, 2013 at 07:56 PM 1
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Then you should close the question.

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