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Question by AitorMihashi · Mar 17, 2016 at 03:04 PM · scripting problemcubespheremovinggameobject

Ball Rotate Around Cube

Good Afternoon,

I´m being fighting this days with a "simple" I think action. I have a cube and a sphere in my scene, and I want that the ball moves around the cube, so after it´s on the edge, it will continue moving to the next side of the cube.

Do you have any tips of how can I do that?

Thanks you so much.

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Answer by Positive7 · Mar 17, 2016 at 04:06 PM

Take a look at this first

A little bit of modifying and your script is ready to go

 using UnityEngine;
 
 public class ExampleClass : MonoBehaviour
 {
     public Transform target;     //Assign Cube in the Inspector
     public float speed = 20.0f; 
     void Update()
     {
         transform.RotateAround(target.position, Vector3.up, speed * Time.deltaTime);
     }
 }


or if you want it to "stick" around the cube Add this script to the Cube :

 using UnityEngine;
 
 public class Gravity : MonoBehaviour {
 
     public float gravityRadius = 2.0f;
     public float gravityForce = 100.0f;
 
     public void FixedUpdate()
     {
         foreach (Collider collider in Physics.OverlapSphere(transform.position, gravityRadius)) {
             Vector3 direction = transform.position - collider.transform.position;
             collider.GetComponent<Rigidbody>().AddForce(direction.normalized * gravityForce * Time.fixedDeltaTime);
         }
     }
 }

Note: in this case both object must have a Rigidbody. Cube rigidbody is IsKinematic = true and useGravity = false. Spehere useGravity = false... At least for the testing :)

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avatar image AitorMihashi · Mar 21, 2016 at 06:54 PM 0
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I tried both of them and I dont find the way to make it work.

Thanks for the answer.

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