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Question by Jadiker · Mar 01, 2016 at 12:59 PM · cubespheresmoothmotionspherecollider

How do I smooth motion over a cube connection?

Similar to this question, I have a sphere rolling on a floor made out of two normal Cubes, but it keeps on detecting a small bump in between the cubes. I've tried to make an invisible object that will limit the ball's y position as it goes over the bump, but haven't been able to get it to work yet.

Any ideas as to how to solve this problem? I really wish I could just override the physics and put a limit on the y-value of the ball, but even if I have the invisible object set the ball's y coordinate to .5 (where I want it to be) and its velocity y-value to 0, it still seems to jump.

Thank you!

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avatar image Fredex8 · Mar 01, 2016 at 06:36 PM 0
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Why do you need the floor to be made out of two cubes? Are they going to move independently or is it purely for a visual affect?

If it is just visual you may be better off using a single plane as the collider for the sphere with no renderer and removing the collider from the cubes.

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