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This question was closed Oct 17, 2016 at 09:23 PM by levpasha for the following reason:

The question is answered, right answer was accepted

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Question by levpasha · Jul 01, 2016 at 09:58 AM · animationprefabanimatorparameters

Same animation on different prefab object.

Hi!!

1) I create prefab "Sheep".

2) Add animator and some animation to it: alt text

3) Add animator int parametr "RandomAnimation".

4) All transaction from "Sheep" to other have condition ( "RandomAnimation" equal 1,2,3 - ): alt text

5) Than i add code to set random int to "RandomAnimation":

 System.Random rnd = new System.Random();
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.SetInteger("RandomAnimation", rnd.Next(0, 4));
 }

6) When i add some object (this prefab) to scene, all of this object have same animation (same "RandomAnimation" parametr at same time).

How can i make that all of this object have they own animator with own "RandomAnimation". I want create many object, that show different animation on same time.

THX!

1.jpg (39.9 kB)
2.jpg (68.3 kB)
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