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When i import a blender model it turns out inside-out,When i import a blender fbx model into unity it is inside-out
Whenever i import this model into unity from blender, it ends up inside-out. So i flipped the faces and tried Ctrl + N and those worked. Only problem is it would put this weird texture onto it. Is there a way to fix this?
[1]: /storage/temp/113678-desktop-screenshot-20180325-20343126.png
[2]: /storage/temp/113679-desktop-screenshot-20180325-20284165.png
Ins$$anonymous$$d of exporting it as fbx, try saving it directly into your Unity folder. $$anonymous$$ight work. But if you absolutely must use FBX, when exporting it try messign around with the export options. There are a few that is curcial for Unity. can't remember which ones.
Answer by Pegasos64 · Mar 26, 2018 at 10:59 AM
Your normals are inverted in blender. To fix it, select the troublesome part of the mesh (or select the whole thing) in Edit mode, and press CTRL + N to recalculate all the normals. Then re-import it to Unity
You should also probably refer to https://docs.blender.org/manual/en/dev/modeling/meshes/editing/normals.html to get a general idea about what it is that you just fixed! :) Good luck!
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