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Navmesh on all sides of an object?
is it possible to generate a navmesh using an objects mesh, so that all faces of that mesh becomes the navmesh. For example, a cube all sides of it would be walkable. not just one side.
Hello did You found a answer? I want to know how You did it.,Hello, dos You find the answer? I'll like yo know.
What do you think about creating empty GameObject called him Nav$$anonymous$$eshCube create the 6 cubes each with box collide,r connect it with appropriate sides to provide walkable area outside?
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