Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by henkesky · May 27, 2016 at 08:23 AM · navmeshagentcarnavigation

How to create car ai that moves around searching for player

Hello pals, i have been stuck in my project for sometime now. I want to implement a car ai(with obstacle avoidance) that looks for player and follows him around. Please am not talking about the type of ai that is used in car racing game that follows a particular way point. The ai should just wonder around searching for player. I have tried every means, but is not working(even NavMeshAgent acts abnormally). I need suggestion on how to implement this or advice on assets in the asset store that can do this for me. @ Oribow you made suggestions on some other posts, but weren't specific. Assist if you can

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NoseKills · May 27, 2016 at 02:34 PM 0
Share

I have tried every means, but is not working(even Nav$$anonymous$$eshAgent acts abnormally).

Let's see some details of one of those means. A lot of people are succesfully using Nav$$anonymous$$eshAgents so i don't think it's broken or anything

avatar image henkesky NoseKills · May 27, 2016 at 03:39 PM 0
Share

@Nose$$anonymous$$ills i really appreciate your effort in trying to help. I tried to use Nav$$anonymous$$eshAgent, but the car moves with its back, the wheel doesn't rotate and it doesn't play the appropriate sound when moving. Rather it plays the engine idle sound. I think this problem is only seen when implementing Nav$$anonymous$$eshAgent on car ai. Here is the code for the car ai

public class AICharacterControl : $$anonymous$$onoBehaviour { public Nav$$anonymous$$eshAgent agent { get; private set; } // the navmesh agent required for the path finding public CarController character { get; private set; } // the character we are controlling private GameObject myTarget;

     // Use this for initialization
     private void Start()
     {
         // get the components on the object we need ( should not be null due to require component so no need to check )
         agent = GetComponentInChildren<Nav$$anonymous$$eshAgent>();
         character = GetComponent<CarController>();
         myTarget = GameObject.FindGameObjectWithTag("Player");

         agent.updateRotation = false;
         agent.updatePosition = true;
     }


     // Update is called once per frame
     private void Update()
     {
          //   agent.SetDestination(target.position);
         agent.SetDestination(myTarget.transform.position);
     //    character.$$anonymous$$ove (0f, 0f, 0f, 0f);
            //     character.$$anonymous$$ove(float steering, float accel, float footbrake, float handbrake)
     }

Here is the equivalent for a humanoid

agent.SetDestination(target.position);

             // use the values to move the character
             character.$$anonymous$$ove(agent.desiredVelocity, false, false);

I commented the car ai character.move method because there is no equivalent Nav$$anonymous$$eshAgent parameter that fits in.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

59 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to create car ai that moves around looking for player 0 Answers

Override NavMesh Max Slope? 0 Answers

How to make NavMesh obstacle selectively obstruct agents? 0 Answers

Vector3.MoveTowards and NavAgent weirdness 0 Answers

When two navmeshagents with the same obstacle avoidance type and same amount of priority set each other as a target, one of them repaths like it will try to avoid it and when using animations, it looks horrible. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges