Question by 
               JoacoFrere · Mar 14, 2017 at 03:32 PM · 
                unity 5ainavmeshagentnavigationnav  
              
 
              When two navmeshagents with the same obstacle avoidance type and same amount of priority set each other as a target, one of them repaths like it will try to avoid it and when using animations, it looks horrible.
If I set only one of them to Obstacle Avoidance "None", this issue is fixed, but I have no collision whatsoever between agents.
Do you guys know if this is intentional? Or a bug? Maybe someone found a workaround?
               Comment
              
 
               
              I want one agent to be able to move towards another with a direct path, not calculating an avoidance since the other one is it's target. The thing is, if i use "none", the agents can't collide with each other!
you could change priority of it's just one to run into the other.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                