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Combinemeshes

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All Questions

  • Unanswered Questions
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Blenderik answered

CombineInstance[] submesh index

Mar 4, '22 mesh·combinemeshes·submesh

1 Reply

0 Votes

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lachlan_orton asked

Combined meshes are invisible ("Combine mesh instance 0 is null")

Mar 3, '21 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Combine meshes without moving them?

Feb 17, '21 c#·combinemeshes

2 Replies

0 Votes

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riccardokhm asked

Merging meshes

Dec 26, '20 mesh·meshes·meshfilter·merge·combinemeshes

0 Replies

0 Votes

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pwhitby8 published

How to merge generated meshes

Dec 14, '20 mesh·procedural·combine·combinemeshes

0 Replies

0 Votes

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DarkkDream edited

Problem with CombineMeshes on large number of meshes

Nov 21, '20 c#·mesh·optimization·combinemeshes

1 Reply

1 Votes

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BarrelRollx published

How to remove internal triangle/faces when combining mesh

Nov 17, '20 rigidbody·collider·mesh·meshcollider·combinemeshes

0 Replies

2 Votes

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thisisprojectemerald answered

Combing Meshes not working as expected?

Nov 9, '20 optimization·combinemeshes·combineinstance

1 Reply

0 Votes

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miknios published

Assertion failed on expression: '(int)lastVertex < GetVertexCount()'

Oct 19, '20 mesh·bug report·combine·combinemeshes

1 Reply

0 Votes

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AztrexVexation published

Scale Material after Combining Mesh Issue

Sep 21, '20 material·renderer·combinemeshes

0 Replies

0 Votes

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TheodoreK98 published

How to combine vertices while removing duplicates AND inheriting connections?

Sep 16, '20 mesh·vertices·combinemeshes

0 Replies

0 Votes

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Brain-_-Fail answered

Combine meshes with different materials

May 22, '20 material·combinemeshes

1 Reply

0 Votes

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Brain-_-Fail answered

How to actually combine meshes

May 22, '20 optimization·combinemeshes

2 Replies

0 Votes

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magnadox1 asked

New to unity, struggling to make objects combine into single physics object.

May 7, '20 combinemeshes·combinechildren

0 Replies

0 Votes

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tjPark commented

How to avoid or turn-off "Combined mesh (root scene)" feature.

Aug 25, '19 mesh·import·fbx·combinemeshes

3 Replies

4 Votes

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MagicLeTuR asked

Render lot of Game Object

Aug 22, '19 in Help Room

0 Replies

0 Votes

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Smasham asked

Why is raycast not working with mesh collider

Jun 16, '19 raycast·mesh·meshcollider·combinemeshes

0 Replies

0 Votes

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_lud_ answered

Combine meshes result in a larger file size on export (GLTF)

Apr 11, '19 mesh·export·combine·combinemeshes

1 Reply

0 Votes

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crysicle answered

How to combine multiple new meshes without instantiating?

Jan 20, '19 mesh·combine·combinemeshes

1 Reply

0 Votes

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unity_l3Ac7R_V3zAEkQ answered

CombineMeshes Error on Run-time Meshes

Nov 20, '18 mesh·error message·combine·combinemeshes

2 Replies

1 Votes

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Hyperbolic_Games commented

Combine mesh causes huge memory leak, how to solve?!

Nov 13, '18 c#·memory-leak·combinemeshes

0 Replies

0 Votes

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Kevin_Huyskens commented

Suggested maximum size for a combined mesh

Sep 5, '18 mobile·batching·combinemeshes

2 Replies

0 Votes

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$$anonymous$$ answered

How do I combine meshes in code?

Aug 27, '18 mesh·combinemeshes

1 Reply

0 Votes

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rainChu edited

How to combine a mesh with a copy of itself?

Aug 19, '18 combinemeshes

1 Reply

0 Votes

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UMSDev commented

Combine Meshes issue

Aug 14, '18 meshes·combinemeshes

0 Replies

0 Votes

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jaxsonmyrick commented

Mesh.CombineMeshes Problem. Are there limitations?

Jul 29, '18 mesh·combinemeshes

1 Reply

0 Votes

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Glurth commented

Why doesn't my combined mesh look how it supposed to do?

Jul 23, '18 combinemeshes

1 Reply

2 Votes

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hexagonius edited

Combine N different meshes with M different materials on each

Jul 13, '18 mesh·material·materials·meshes·combinemeshes

0 Replies

0 Votes

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ILoveMyDada commented

A way to combine 2 or more objects to make 1?

May 14, '18 collision·audio·combine·combinemeshes·isgrounded

1 Reply

0 Votes

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Lylek answered

[SOLVED] How to Disable Normal Map "Fix Now" Pop-up?

Apr 25, '18 c#·combinemeshes·import settings·normal maps

1 Reply

0 Votes

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Related Topics

mesh combine optimization meshes meshfilter submesh combineinstance c# drawcalls material procedural combinechildren vertices performance combined mesh shader meshcollider combined skinned mesh renderer skinnedmeshrenderer drawmesh position uv mapping collider batching raycast


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