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Biped forearm has wrong rotation in humanoid
After importing the animations i had worked on with biped in 3Ds max into Unity and setting the humanoids, the angle of the forearm has wrong roation.
There is no twist bone, just default biped with no finger bones.
Also Anim.compression does not affect on problem.
There is simple biped rigging and skining for explain this problem
In unity by humanoid setting. you'll see forearm is wrong rotation.
How can i fix this thing? please help me~
test-ani1.png
(32.1 kB)
test-unity1.png
(163.6 kB)
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