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Question by rafalszatkiewicz2 · Dec 31, 2019 at 08:51 PM · objectscalesizemovegrab

Moving the grabbed objects changes their scale

I have a objects in a game which I can grab, drop or throw. I have no errors in console. But every time I grab and move the objects, it's like it's being "stretched" and it increases or decreas in size. The first object is a rigidbody with a box collider around it and second object is also a rigidbody but with mesh collider. First object has a scale of (1,1,1) Any help appreciated!

 public class ThrowObject : MonoBehaviour
 {
     public Transform player;
     public Transform playerCam;
     public float throwForce = 10;
     bool hasPlayer = false;
     bool beingCarried = false;
     public int dmg;
     private bool touched = false;
 
     void Update()
     {
         float dist = Vector3.Distance(gameObject.transform.position, player.position);
         if (dist <= 2.5f)
         {
             hasPlayer = true;
         }
         else
         {
             hasPlayer = false;
         }
         if (hasPlayer && Input.GetButtonDown("Use"))
         {
             GetComponent<Rigidbody>().isKinematic = true;
             transform.parent = playerCam;
             beingCarried = true;
             
         }
         if (beingCarried)
         {
             if (touched)
             {
                 GetComponent<Rigidbody>().isKinematic = false;
                 transform.parent = null;
                 beingCarried = false;
                 touched = false;
             }
             if (Input.GetMouseButtonDown(0))
             {
                 GetComponent<Rigidbody>().isKinematic = false;
                 transform.parent = null;
                 beingCarried = false;
                 GetComponent<Rigidbody>().AddForce(playerCam.forward * throwForce);
             }
             else if (Input.GetMouseButtonDown(1))
             {
                 GetComponent<Rigidbody>().isKinematic = false;
                 transform.parent = null;
                 beingCarried = false;
             }
         }
     }
     void OnTriggerEnter(Collider theCollision)
     {
         if (theCollision.gameObject.tag == "Wall")
         {
             if (beingCarried)
             {
                 touched = true;
             }
         }
     }
 }
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avatar image bhavinbhai2707 · Dec 31, 2019 at 11:34 PM 0
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Hey! I tested your script and it seems to be working fine. Can you please share some video? so we can understand better about what problem you are facing.

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