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Question by
LW · Mar 20, 2018 at 10:59 PM ·
collidercollision detectionmeshcolliderintersectionintersect
Test If Two Colliders Overlap
Hi,
Is there a way to test if two objects with MeshCollider
s are intersecting w/o putting Rigidbody
s on them?
Here is the scenario I have:
A number of objects are created on Start()
. When they are created I want to determine whether they collide with pre-existing objects in the scene. These objects will never move.
Any help is appreciated!
Thanks,
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