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Detect triangles of mesh intersects with other gameObject
Hi. I have a plane with multiple meshes.
I added a cylinder gameObject. When the cylinder collides with the plane.
How do I detect all triangles of the plane that appears inside the cylinder.
I also want to know if it is possible to handle trigger events without Rigidbody component on colliding objects.
I saw the tutorial "Colliders and Triggers". and for some reason I cant have Rigidbody on plane and cylinder.
I understand that English is not your first language. But you will need to be more coherent before I can approve your answer.
"to be more cogerent" - as I understand, I must ask 1 (not 2, 3...) questions in this post?
Be more precise on what you need help with. Asking one question per question helps with that.
At the same time, several of those questions are easy small questions and do not need its own question. see http://answers.unity3d.com/page/faq.html
I will help improve the question
So no not really not without lots of math. Why can't you have a rigidbody component? I can't think of a reason why you can't do that and then use the contacts array of a collision to detect the intersecting points. If the rigidbody is kinematic there's nothing going to happen physically to it.
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