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Question by sudoman281 · Sep 08, 2016 at 07:10 PM · networkingmessagebroadcastmessage

Still getting BroadcastMessage has no receiver error.

Hello, I have 2 scenes, 1 for client and 1 for server. In my client scene I have script attached on Network manager and in my server scene too. I want to do, that when minPlayers is connected to server, it will start countdown. I have tried to use manager.BroadcastMessager method, but I am getting no receiver error. My server script:

 private bool countdownStarted = false;
 public int countdown = 10;
 void Update()
 {
     if(manager.numPlayers >= manager.minPlayers)
     {
         if(!countdownStarted)
         {
             countdownStarted = true;
             while(countdown >= 0)
             {
                 manager.BroadcastMessage("Game starts in " + countdown);
                 countdown--;
             }
         }
     }
 }

Thank you.

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Answer by Norfinity · Sep 09, 2016 at 10:33 AM

Hi, what you actually calling is the BroadcastMessage of GameObject: http://docs.unity3d.com/ScriptReference/GameObject.BroadcastMessage.html, what you looking for is sending a ClientRpc, have a look at this: https://docs.unity3d.com/Manual/UNetActions.html. Hope it helps

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