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Question by zachypin · Jun 30, 2011 at 06:35 PM · sendmessagemessagebroadcastmessage

BroadcastMessage between children?

If I have a hierarchy:

-Parent
--ChildOne
--ChildTwo

Can ChildTwo have a BroadcastMessage on it that ChildOne can "hear"?

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Answer by zachypin · Jun 30, 2011 at 06:59 PM

The answer is yes, but you have to reference that child.

 var target : GameObject;
 
 function Start()
 {
     target.BroadcastMessage("ClassToCall");
 }
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Answer by PrimeDerektive · Jun 30, 2011 at 08:36 PM

Yes, it's called SendMessageUpwards() :)

EDIT: Or did you mean laterally (eg: a child on the same level of the hierarchy?) Because BroadcastMessage should do that by default.

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Answer by Molix · Jun 30, 2011 at 07:00 PM

Depending on your other requirements, you could send the message from ChildOne's parent, or even its root (in case the hierarchy was many layers deep). e.g.

 childOne.transform.parent.BroadcastMessage(...);

or

 childOne.transform.root.BroadcastMessage(...);
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avatar image zachypin · Jun 30, 2011 at 08:03 PM 0
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where does root look at?

avatar image Molix · Jun 30, 2011 at 08:15 PM 0
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The 'root' of a hierarchy is the object without a parent. In your example "Parent" is also the root. If "Parent" had its own parent, say, "Grandparent", then "Grandparent" would be the root.

See http://unity3d.com/support/documentation/ScriptReference/Transform-root.html

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