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Unity doesn't import sound correctly
Hi folks,
I have a loop sound, but every time I import it into Unity3D. It imports the sound with a silent begin and silent end. That makes the sound stop everytime when it plays. Someone have/ had the same problem and knows how to fix this?
Thanks in advance
Answer by clunk47 · Oct 13, 2013 at 11:59 PM
Unfortunately it appears Gapless looping is only available for iOS/Android (Which seems really stupid that it's not for EVERY platform...), so I'd suggest something like Audacity to remove a few milliseconds from the beginning and end of the audio clip.
@clunk47, that is exactly what I did with Audacity. On a random musicplayer, my sound works perfect when it loops. No stop. It sounds like 1 sound. But when I import that sound in Unity and play that sound in Unity. It makes automatically a silent begin and silent end for that sound what is rediculous.
mp3 will not loop. Use uncompressed wave or oggvorbis.
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