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PARTICLES ARE IGNORING MASKING OPTIONS WHEN USING A MASK
Mask is not work in 2017.1.3p2 ,, the details turn into the page “https://issuetracker.unity3d.com/issues/particles-are-ignoring-masking-options-when-using-a-mask”(Issue ID 972273)
PARTICLES ARE IGNORING MASKING OPTIONS WHEN USING A MASK Thanks
Answer by Bunny83 · Mar 19, 2018 at 03:58 AM
I can't reproduce this problem. Are you sure you actually created a gameobject with the "SpriteMask" component and picked a proper sprite as mask? Tried to lower the alpha cutoff?
I simply used this sprite as mask. This is the particle system without mask.
Here is how it looks like with visible inside and outside.
Answer by radiowaves · Sep 07, 2018 at 02:00 PM
I also had this bug when trying particles inside mask. Particles work fine in scene mode, but when I try in play mode it does not render. I found that this is caused by Z position. If Z is lower than mask, particles are not rendered. This behaviour exists only when "Visible inside mask" option is set. Sorting layers do not matter and turn useless at this point. Its a pity, since now I have to overhaul a massive amount of different spawner prefabs.
Answer by DragonCoder · Feb 06, 2021 at 07:57 PM
In case someone else ends up there with a similar issue, especially when your particle system is on a dedicated layer: The mask may simply not work if your "post processing layer" is after the script which blits the rendering to render your particle system on a different layer. The post processing layer script has to be before the other script.
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