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Question by Johan 4 · Mar 05, 2011 at 12:09 AM · materialparticle

Particle has 2 materials, overlay eachother

I have a particle system with 2 materials. A circle and a square. The problem is that when a particle spawns, it is assigned both materials so they stick to eachother and look wrong. Is it supposed to be like that or am I doing something wrong?

It kinda works like I want if I use 2 particle systems with different material each, but if I use 1 system with 2 materials, they just stick together.

If that's not supposed to happen, how do I "unstick" them?

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Answer by 3dDude · Mar 05, 2011 at 12:17 AM

You have to create two emitters if you want different textures.

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avatar image Johan 4 · Mar 05, 2011 at 12:31 AM 0
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So if I want 10 different textures, I need 10 emitters, aww bummer.

But then what the multiple material feature can be used for?

avatar image 3dDude · Mar 05, 2011 at 01:44 AM 0
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Well, you don't usually use that. But I have used it before for explosions. have one smoke and one fire. Then have the last 3 animations be black then it fades out to smoke.

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