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               Question by 
               Jozi-Satler · Oct 04, 2021 at 06:19 PM · 
                shadershadersvertexvertex color  
              
 
              Vertex Color Shader Non Linear Blending
Hello, brief question. So I have a simple vertex colored shader, which shows colors of vertices that I set in the script using mesh.colors. Shader:
    SubShader{
         Pass {
             Material {
                 Shininess[_Shininess]
                 Specular[_SpecColor]
                 Emission[_Emission]
             }
             ColorMaterial AmbientAndDiffuse
             Lighting On
             SeparateSpecular On
             SetTexture[_MainTex] {
                 Combine texture * primary, texture * primary
             }
             SetTexture[_MainTex] {
                 constantColor[_Color]
                 Combine previous * constant DOUBLE, previous * constant
             }
         }
 }
     Fallback " VertexLit", 1
}
Which results in something like this: 
This is fine, but I would need it to be non linear, with fixed colors. More like this: 
Is this somehow possible? Thank you in advance for any answers!
 
                 
                image1.png 
                (19.0 kB) 
               
 
                
                 
                image2.png 
                (17.6 kB) 
               
 
              
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